• Cleric Class

    Tier 1 - Cleric



    Shock of Life [Q]
    Heals target unit. If target is hero - 10-30% of hp. If target is unit - [5 x Str]
    Level Requirement: ???
    Cooldown: ???

    Divine Shield [W]
    Adds 9999 armor to target for 10 seconds.
    Level Requirement: 160
    Cooldown: 20 seconds

    Healer Armor [E]
    Adds 200 armor and reduces non-magic damage to hero by 40%. 
    Level Requirement: 200
    Cooldown: Passive Spell

    Summon Angel of Salvation [R]
    Summons angel that lasts 30 seconds and has [20 x Str] hp, 500 armor, 400% Attack speed and deal [Agi x LvL / 120] damage. Also angel has 6 spells.
    Level Requirement: 300
    Cooldown: 30 seconds

    The Cleric [D]
    Heals one target. If target is hero - 50%. If target is unit - [15 x Str]
    Level Requirement: ???
    Cooldown: ???

    Tier 2 - Angel



    Shock of Life [Q]
    Heals target unit. If target is hero - 10-30% of hp. If target is unit - [5 x Str]
    Level Requirement: ???
    Cooldown: ???

    Divine Shield [W]
    Adds 9999 armor to target for 10 seconds.

    Level Requirement: 160
    Cooldown: 20 seconds

    Healer Armor [E]
    Adds 200 armor and reduces non-magic damage to hero by 40%. 
    Level Requirement: 200
    Cooldown: Passive Spell

    Summon Angel of Salvation [R]
    Summons angel that lasts 30 seconds and has [20 x Str] hp, 500 armor, 400% Attack speed and deal [Agi x LvL / 120] damage. Also angel has 6 spells.

    Level Requirement: 300
    Cooldown: 30 seconds

    The Cleric [D]
    Heals one target. If target is hero - 50%. If target is unit - [15 x Str]
    Level Requirement: ???
    Cooldown: ???

    Power of Immortality [F]
    Makes all units around you invulnerable for 2 seconds.
    Level Requirement: ???
    Cooldown: ???

    Tier 3 - Semi God





    Wave of Life [Q]
    Heals all units in 1000 range. Heroes get 10-30% hp and units get [6 x Str]
    Level Requirement: ???
    Cooldown: ???

    Divine Shield [W]
    Adds 9999 armor to target for 10 seconds.

    Level Requirement: 160
    Cooldown: 20 seconds


    Healer Armor [E]

    Adds 200 armor and reduces non-magic damage to hero by 40%.
    Level Requirement: 200
    Cooldown: Passive Spell

    Summon Angel of Salvation [R]
    Summons angel that lasts 30 seconds and has [20 x Str] hp, 500 armor, 400% Attack speed and deal [Agi x LvL / 120] damage. Also angel has 6 spells.

    Level Requirement: 300
    Cooldown: 30 seconds


    The Cleric [D]

    Heals one target. If target is hero - 100%. If target is unit - [30 x Str]
    Level Requirement: ???
    Cooldown: ???

    Power of Immortality [F]
    Makes all units around you invulnerable for 2 seconds.
    Level Requirement: ???
    Cooldown: ???

    Summon Angel of Destruction [G]
    Summons angel that lasts 30 seconds and has [25 x Str] hp, 1000 armor, 600% Attack speed and deal [Agi x LvL / 80] damage. Also angel has 6 spells.
    Level Requirement: ???
    Cooldown: 30 seconds

    Tier 4 - God



    Wave of Life [Q]
    Heals all units in 1000 range. Heroes get 10-30% hp and units get [6 x Str]

    Level Requirement: ???
    Cooldown: ???


    Divine Shield [W]

    Adds 9999 armor to target for 10 seconds.
    Level Requirement: 160
    Cooldown: 20 seconds

    God Armor [E]

    Adds 500 armor and reduces non-magic damage to hero by 50%.

    Level Requirement: ???

    Cooldown: Passive Spell

    Sanctified [R]
    Reduces your damage by 100% but your attacks will heal yourself by 1%. Also you have 50% to revive after death.
    Level Requirement: ???
    Cooldown: Passive Spell

    The Cleric [D]
    Heals one target. If target is hero - 100%. If target is unit - [30 x Str]

    Level Requirement: ???

    Cooldown: ???

    The Call of the Heavens [F]
    Makes all units in 1000 AoE invulnerable.
    Summons rune with 5 abilities for 25 seconds and 3 angels for 30 seconds. Angels has [Str] HP, 1000 armor and they deal [LvL x Agi / 120] damage per hit. Angels have 6 powers.
    Level Requirement: ???
    Cooldown: 30 seconds

    Purify [G]
    Deals [LvL / 2 * Int * (Number of Angels of The Shrine under your control)] damage in AoE.
    Level Requirement: ???
    Cooldown: ???


    ANGELS

    Guardian Angel


    Divine Reflections [W]
    Has 5% chance when being attacked to deal [LvL / Int] damage to attacker.
    Cooldown: Passive Spell

    Divine Restoration [E]
    Has 5% chance when attacking to heal heroes by 25% in 1000 AoE.
    Cooldown: Passive Spell

    Divine Power [R]
    Deal [LvL x Int / 3] damage in AoE.
    Cooldown: ???

    Divine Light [D]
    Deal [LvL / 4] damage to all enemies in 500 AoE.
    Cooldown: ???

    Blessed by God [F]
    If any hero in 1500 range will die he will be revived, but this skill will disappear.
    Cooldown: Passive Spell

    Visions of Life [G]
    When you recieve attack you heal all allies near by 1.5% of their hp.
    Cooldown: Passive Spell


    Angel of Destruction



    Divine Reflections [W]
    Has 5% chance when being attacked to deal [LvL / Int] damage to attacker.

    Cooldown: Passive Spell

    Divine Restoration [E]
    Has 5% chance when attacking to heal heroes by 25% in 1000 AoE.

    Cooldown: Passive Spell

    Destructive Power [R]
    Deal [LvL x Int / 2] damage in AoE.

    Cooldown: ???

    Defensive/Attack Mode [D]
    Modes can be changed by clicking on this ability
    Defensive Mode - 1500 armor
    Attack Mode - Deal [10 x Int + 10 x Str] damage per hit
    Cooldown: ???

    Blessed by God [F]
    If any hero in 1500 range will die he will be revived, but this skill will disappear.
    Cooldown: Passive Spell

    The evil will be destroyed [G]

    When this unit is killed all enemies near will recieve [LvL / Int * 3] damage
    Cooldown: Passive Spell

    Angel of Shrine



    Angel of Cross [Q]
    Has 10% chance to deal [LvL / 10 x Int] damage when attacking.
    Cooldown: Passive Spell

    Angel of Blessing [W]
    Has 5% chance to heal all heroes by 50% when receive attack
    Cooldown: Passive Spell

    Angel of Doom [E]
    Has 10% chance to deal [LvL x Int / 8] damage when anyone is attacking you
    Cooldown: Passive Spell

    The strength of the sky [R]
    Increases armor by 500 and reduces all non-magic damage by 25%.
    Has 1% to summon angel when attacking someone. Angel stats:
    Health - [HP of summoning angel]
    Damage - [LvL x Agi / 100]
    Armor - 500
    Cooldown: Passive Spell

    Angel of Shrine [D]
    30% to evade and 500 armor
    Cooldown: Passive Spell

    Blessed by God [F]
    If any hero in 1500 range will die he will be revived, but this skill will disappear.

    Cooldown: Passive Spell

    Angel of Salvation



    Divine Reflections [W]
    Has 5% chance when being attacked to deal [LvL / Int] damage to attacker.

    Cooldown: Passive Spell

    Divine Restoration [E]
    Has 5% chance when attacking to heal heroes by 25% in 1000 AoE.
    Cooldown: Passive Spell

    Angel of Salvation [D]
    Adds 250 armor and 10% to evade
    Cooldown: Passive Spell


    Created by Robbie

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