Killer Class
Tier 1 - Killer
Kill [Q]
[Power] Deals [LvL / (4.5 - (Ability LvL / 2) x Agi] damage to the target.
[Passive power] Your attacks have a [(2.5 + (Ability LvL / 2) %] chance of attacking the enemy's critical point, causing [20%] damage done by usable ability.
[Passive power] Your attacks have a [(2.5 + (Ability LvL / 2) %] chance of attacking the enemy's critical point, causing [20%] damage done by usable ability.
Level Requirement: 100 + 1 Ability LvL each 350 Levels
Total Levels: 5
Total Levels: 5
Cooldown: 20 seconds
Wish: Killer [W]
[+ (Ability LvL x 20) %] Attack Speed
[+ (Ability LvL x 10)%] Movement Speed
Killer's Fury [R]
When activated it gives "Killer's Fury" mode for 15 seconds.
Level Requirement: 100 + 1 Ability LvL each 100 Levels
Total Levels: 5
Total Levels: 5
Cooldown: Passive Spell
Cellularization [E]
[0.04 x Agi] Life steal
[Passive power] Gain [+ 100 x Ability LvL] Armor
Level Requirement: 200 + 1 Ability LvL each 150 Levels
Cooldown: Passive SpellKiller's Fury [R]
When activated it gives "Killer's Fury" mode for 15 seconds.
--- Special powers of Killer's Fury ---
[-1%] HP regen per second
[-100] Armor
[-100] Armor
[+100%] Attack speed
[+10%] Movement speed
[Passive power] The first death that occurs while in this mode will cause the hero to revive, and increase the damage he deals in basic attacks by an additional [50%] for the duration of the mode.
[Passive power] The vampirism acquired with the [E] skill will be increased by [2.0] times.
[Power passive] The damage of you [Q] skill will be multiplied by [1.25] and the passive ability's chance of occurring will be [1.25] times greater as well.In addition, the hero's activatable ability will deal [1%] of the enemy's life as real damage to him(this effect will not occur on enemies with a level higher than yours).
Level Requirement: 250
Cooldown: 30 seconds
The Killer [D]
[Power passive] The damage of you [Q] skill will be multiplied by [1.25] and the passive ability's chance of occurring will be [1.25] times greater as well.In addition, the hero's activatable ability will deal [1%] of the enemy's life as real damage to him(this effect will not occur on enemies with a level higher than yours).
Level Requirement: 250
Cooldown: 30 seconds
The Killer [D]
[10%] Critical x 50.00
[20%] Evasion
[Passive power] All passive effects of the other ability are only activated after using this hero's [Q] ability.
Level Requirement: 100
Cooldown: Passive Spell
Tier 2 - Assassin
Soulfiction [E]
Cooldown: Passive Spell
Tier 2 - Assassin
Kill [Q]
[Power] Deals [LvL / (4.5 - (Ability LvL / 2) x Agi] damage to the target.
[Passive power] Your attacks have a [(2.5 + (Ability LvL / 2) %] chance of attacking the enemy's critical point, causing [20%] damage done by usable ability.
[Passive power] Your attacks have a [(2.5 + (Ability LvL / 2) %] chance of attacking the enemy's critical point, causing [20%] damage done by usable ability.
Level Requirement: 100 + 1 Ability LvL each 350 Levels
Total Levels: 5
Total Levels: 5
Cooldown: 12 seconds
Wish: Assassin [W]
[+ (100 + (Ability LvL x 20)) %] Attack Speed
[+ (50 + (Ability LvL x 10))%] Movement Speed
[Passive power] With each attack performed, you have a [Ability LvL%] chance of increasing your agility by [+5%], which can occur up to a maximum of [3] times, this effect only lasts for [3] secondes, reducing [1] accumulation every [3] seconds if not activated again, and when its maximum, it will renew in [5] seconds per attack(The added agility value corresponds to the agility of the first accumulation).
Level Requirement: 500 + 1 Ability LvL each 100 Levels
Total Levels: 5
Total Levels: 5
Cooldown: Passive Spell
[0.06 x Agi] Life steal
[Passive power] Gain + 300 + (100 x
Level Requirement: 500 + 1 Ability LvL each 250 Levels
Cooldown: Passive SpellAssassin's Fury [R]
When activated it gives "Assassin's Fury" mode for 15 seconds.
--- Special powers of Assassin's Fury ---
[-2%] HP regen per second
[-200] Armor
[-200] Armor
[+200%] Attack speed
[+20%] Movement speed
[Passive power] The first death that occurs while in this mode will cause the hero to revive, and increase the damage he deals in basic attacks by an additional [50%] for the duration of the mode.
[Passive power] The vampirism acquired with the [E] skill will be increased by [2.5] times.
[Power passive] The damage of you [Q] skill will be multiplied by [1.5] and the passive ability's chance of occurring will be [1.5] times greater as well.In addition, the hero's activatable ability will deal [1%] of the enemy's life as real damage to him(this effect will not occur on enemies with a level higher than yours).
Level Requirement: 500
Cooldown: 30 seconds
[Power passive] The damage of you [Q] skill will be multiplied by [1.5] and the passive ability's chance of occurring will be [1.5] times greater as well.In addition, the hero's activatable ability will deal [1%] of the enemy's life as real damage to him(this effect will not occur on enemies with a level higher than yours).
Level Requirement: 500
Cooldown: 30 seconds
The Assassin [D]
[15%] Critical x 65.00
[30%] Evasion
[Passive power] All passive effects of the other abilities are only activated after using this hero's [Q] ability.
Level Requirement: 500
Cooldown: Passive Spell
Soul Point [F]
[+20%] Damage (Does not stack with other powers that increase damage by %)
[Passive power] Has a 1% chance to cause [(Hero LvL x Agi) x (Hero LvL / 500) / 5] to who you are attacking.
Level Requirement: 500
Cooldown: Passive Spell
Tier 3 - Death
[Power] Deals [(Hero LvL / 2) x Agi] damage to the target.
[Passive power] Your attacks have a [5%] chance of attacking the enemy's critical point, causing [20%] damage done by usable ability.
Level Requirement: 1500
Cooldown: 10 secondsWish: Death [W]
[+250%] Attack Speed
[+100%] Movement Speed
[Passive power] With each attack performed, you have a [7%] chance of increasing your agility by [+5%], which can occur up to a maximum of [3] times, this effect only lasts for [3] secondes, reducing [1] accumulation every [3] seconds if not activated again, and when its maximum, it will renew in [5] seconds per attack(The added agility value corresponds to the agility of the first accumulation).
Level Requirement: 1500
Cooldown: Passive Spell
Deathification [E]
[0.08 x Agi] Life steal
[Passive power] Gain [+800] Armor
Level Requirement: 1500
Cooldown: Passive Spell
Death's Fury [R]
When activated it gives "Death's Fury" mode for 15 seconds.
--- Special powers of Death's Fury ---
[-3%] HP regen per second
[-300] Armor
[-300] Armor
[+300%] Attack speed
[+30%] Movement speed
[Passive power] The first death that occurs while in this mode will cause the hero to revive, and increase the damage he deals in basic attacks by an additional [50%] for the duration of the mode.
[Passive power] The vampirism acquired with the [E] skill will be increased by [3.0] times.
[Power passive] The damage of you [Q] skill will be multiplied by [1.75] and the passive ability's chance of occurring will be [1.75] times greater as well.In addition, the hero's activatable ability will deal [1%] of the enemy's life as real damage to him(this effect will not occur on enemies with a level higher than yours).
[Power passive] The damage of you [Q] skill will be multiplied by [1.75] and the passive ability's chance of occurring will be [1.75] times greater as well.In addition, the hero's activatable ability will deal [1%] of the enemy's life as real damage to him(this effect will not occur on enemies with a level higher than yours).
Level Requirement: 1500
Cooldown: 30 seconds
Cooldown: 30 seconds
The Death [D]
[20%] Critical x 80.00
[40%] Evasion
[Passive power] All passive effects of the other abilities are only activated after using this hero's [Q] ability.
Level Requirement: 1500
Cooldown: Passive Spell
Death Point [F]
[+25%] Damage (Does not stack with other powers that increase damage by %)
[Passive power] Has a 1% chance to cause [(Hero LvL x Agi) x (Hero LvL / 500) / 5] to who you are attacking.
Level Requirement: 1500
Cooldown: Passive Spell
The Power of TRIVIA [G]
[Power] Briefly transforms your hero into TRIVIA, and creates a gigantic chain at the designated location, which deals [Hero LvL x Agi x 2.5] Damage over a range of [500] Range.
---TRIVIA---
[Passive power] It has a 3% chance to invoke "Malice" when attacking something, and 2% chance to attack when invoking "Malice".
[Malice]: Deals [10 x Agi] for attack, also the attack speed is [Max], and has [100%] of your max hero's life, and has [500] armor.
Level Requirement: 1500
Cooldown: 30 seconds
Tier 4 - TRIVIA
[Power] Deals [Hero LvL x Agi] damage to the target.
[Passive power] Your attacks have a [6%] chance of attacking the enemy's critical point, causing [20%] damage done by usable ability.
Level Requirement: 3050
Cooldown: 10 secondsWish: Empty [W]
[+300%] Attack Speed
[+100%] Movement Speed
[Passive power] With each attack performed, you have a [10%] chance of increasing your agility by [+10%], which can occur up to a maximum of [3] times, this effect only lasts for [3] secondes, reducing [1] accumulation every [3] seconds if not activated again, and when its maximum, it will renew in [5] seconds per attack(The added agility value corresponds to the agility of the first accumulation).
Level Requirement: 3050
Cooldown: Passive Spell
Emprise [E]
[0.10 x Agi] Life steal
[Passive power] Gain [+1000] Armor
Level Requirement: 3050
Cooldown: Passive SpellEmpty's Fury [R]
When activated it gives "Empty's Fury" mode for 15 seconds.
--- Special powers of Empty's Fury ---
[-5%] HP regen per second
[-500] Armor
[-500] Armor
[+1000%] Attack speed
[+100%] Movement speed
[Passive power] The first death that occurs while in this mode will cause the hero to revive, and increase the damage he deals in basic attacks by an additional [50%] for the duration of the mode.
[Passive power] The vampirism acquired with the [E] skill will be increased by [3.5] times.
[Power passive] The damage of you [Q] skill will be multiplied by [2.0] and the passive ability's chance of occurring will be [2.0] times greater as well.In addition, the hero's activatable ability will deal [1%] of the enemy's life as real damage to him(this effect will not occur on enemies with a level higher than yours).
[Power passive] The damage of you [Q] skill will be multiplied by [2.0] and the passive ability's chance of occurring will be [2.0] times greater as well.In addition, the hero's activatable ability will deal [1%] of the enemy's life as real damage to him(this effect will not occur on enemies with a level higher than yours).
Level Requirement: 3050
Cooldown: 30 seconds
Cooldown: 30 seconds
The Trivia [D]
[25%] Critical x 100.00
[50%] Evasion
[Passive power] All passive effects of the other abilities are only activated after using this hero's [Q] ability.
Level Requirement: 3050
Cooldown: Passive Spell
Empty Point [F]
[+30%] Damage (Does not stack with other powers that increase damage by %)
[Passive power] Has a 1% chance to cause [(Hero LvL x Agi) x (Hero LvL / 500) / 3] to who you are attacking.
Level Requirement: 3050
Cooldown: Passive SpellThe Power of TRIVIA [G]
[Power] Briefly transforms your hero into TRIVIA, and creates a gigantic chain at the designated location, which deals [Hero LvL x Agi x 2.5] Damage over a range of [500] Range.
---TRIVIA---
[Passive power] It has a 3% chance to invoke "Malice" when attacking something, and 2% chance to attack when invoking "Malice".
[Malice]: Deals [10 x Agi] for attack, also the attack speed is [Max], and has [100%] of your max hero's life, and has [500] armor.
Level Requirement: 3050
Cooldown: 30 seconds
Created by Robbie
Updated by Mustache
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